Summary
Applied AI engineer, founder/operator, and zero-to-one builder with senior-level ownership across 8+ years shipping customer-facing software in regulated enterprise environments. I use Codex and Claude Code as a daily engineering workflow, have built RAG/MCP visualizations to understand AI primitives, and my recent product work includes Vibe Storefront, Gridiron Rumble, and TrySignalHire. At Equitable, I lead high-traffic production tools; at Hack Upstate, I built programs, grant operations, admissions systems, and developer education workflows from scratch.
Selected Product & Engineering Work
PortDeck (June 2026 · TypeScript, Swift/SwiftUI, Node.js, Docker, macOS, Codex) — Built and shipped an open-source native macOS menu-bar app that groups local processes, ports, Git worktrees, and Docker services, adds confirmed stop controls, and shows read-only deployment health across nine providers. Distributed signed and notarized Apple Silicon betas through GitHub, Homebrew, and Sparkle.
Postede (May 2026 · MVP in three weeks · Next.js, Convex, Vercel, Stripe, Resend, Codex) — Built in public on Twitch; turns commit logs and product progress into review-ready launch posts without pulling focus away from product work.
Vibe Storefront (April 2026 · MVP live within 4h · Next.js, OpenAI, Supabase/Postgres, Clerk, Codex) — Solo-built AI product-validation app that turns plain-English ideas into positioning, copy, imagery, public share pages, and a live gallery.
Gridiron Rumble (March 2026 · ~1 month · Godot, Astro, Claude Code) — Solo-built 2D arcade football game with game engine, Astro marketing site, devlogs, playable web build, and iOS TestFlight release.