Summary
Product-minded senior software engineer and founder/operator with 8+ years shipping customer-facing systems in regulated environments. I use Codex and Claude Code/Opus daily to build developer tools and AI products across TypeScript, Swift, Next.js, OpenAI, Convex, Supabase/Postgres, and Vercel. Recent work includes PortDeck, a native macOS menu-bar app for local development services and read-only deployment health; TryLaunchLoop; Vibe Storefront; and Gridiron Rumble. I also bring Hack Upstate operating experience across programs, grant operations, admissions systems, and developer education workflows built from scratch.
Selected Product & Engineering Work
PortDeck (June 2026 · TypeScript, Swift/SwiftUI, Node.js, Docker, macOS, Codex) — Built and shipped an open-source native macOS menu-bar app that groups local processes, ports, Git worktrees, and Docker services, adds confirmed stop controls, and shows read-only deployment health across nine providers. Distributed signed and notarized Apple Silicon betas through GitHub, Homebrew, and Sparkle.
TryLaunchLoop (May 2026 · MVP in three weeks · Next.js, Convex, Vercel, Stripe, Resend, Codex) — Built in public on Twitch; turns commit logs and product progress into review-ready launch posts without pulling focus away from product work.
Vibe Storefront (April 2026 · MVP live within 4h · Next.js, OpenAI, Supabase/Postgres, Clerk, Codex) — Solo-built AI product-validation app that turns plain-English ideas into positioning, copy, imagery, public share pages, and a live gallery.
Gridiron Rumble (March 2026 · ~1 month · Godot, Astro, Claude Code) — Solo-built 2D arcade football game with game engine, Astro marketing site, devlogs, playable web build, and iOS TestFlight release.